Tag Archives: directx

Light Shafts + Tone Mapping

Greetings strangers! This time I will show you a simple approach to an effect that will help our renderer to have a more “artistic” look: the light shafts, also known as god-rays. Needless to say that the source code + assets are … Continue reading

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XNA Light Pre-Pass: ambient light, SSAO and more

Hi folks, I’ve added a few improvements to the LPP renderer, to make it shine: ambient lighting using cubemaps, SSAO, an example of a dual-layer shader and some other small changes. Here is a screenshot: As usual, the full source … Continue reading

Posted in XNA | Tagged , , , , , , | 21 Comments