Monthly Archives: July 2011

XNA Light Pre-Pass: Skinned Meshes

Skinned animation is one of the most common animation techniques today (if not the most), so I couldn’t have left it out of this series. You can find more about it here. The main idea behind it is to store … Continue reading

Posted in XNA | Tagged , , , | 27 Comments

XNA Light Pre-Pass: Cascade Shadow Maps

Hi folks! After a long time without opening VisualStudio (I deserved a little vacation after DBP), I’m back! I’ve submited my game (far from what I expected it to be), here are some screenshots: I would like to thanks Virginia Broering, … Continue reading

Posted in XNA | Tagged , , , | 8 Comments